The World

Climates and Maps of Cerulis
Pantheons of Cerulis

Climates and Maps of Cerulis

Information summarized on 58th Autumn 5938 EC from Our Continent: Climates, Geography, Ecology by Nourane Wasem, held in the Scholar’s Library at the Emperor’s University in Arramas, Iotorath.

Northern Cerulis

fantasy map eineria northern cerulis rebecca bapaye


High altitude, mountainous, snowy, cold. Only marginally affected by seasons (even summer has snow flurries). The capital, Fahethyr, is more temperate than other towns because of its proximity to the western sea, but temperate to the snowborn is on another level from what many might understand. Similarly, The Vale region of the Snowlands does not get as bitterly cold as the settlements in the mountains, but Cerulians from the lowlands would not find it habitable.


Low altitude with warm, humid summers and mild winters. The realm has some small forests of nightbark trees (black with sanguine leaves) but is mostly grassland, including the mysterious magical phenomenon of the White Grass Plains. Areas outside the White Grass Plains are suitable to farming.

Whispering Peaks

Mountainous, high altitude, medium precipitation, cold. In the lower parts of the range, where the majority of citizens live, it’s possible to differentiate seasons more starkly than in a place like the Snowlands.

Dying Isles

Once a combination of grassland like Iotorath and mountains like the Whispering Peaks, the Dying Isles was shattered into a network of islands by an old god. Climate patterns are now unpredictable, and the islands house strange phenomena such as bioluminescent plant life and mountains that float in midair.


Low altitude, dry, desert. Thousands of years ago, Draserune hosted the vast majority of Northern Cerulis’s farming, aided by the generous weather patterns created by Evra, Goddess of Storms. But with the death of her brother, Garasil, Evra in grief abandoned central Cerulis, until the land grew so dry it became untenable. Humans adapted as the realm turned to an ocean of sand dunes buffeted by powerful winds.


Low altitude grasslands with warm, humid summers and mild winters. Most of the realm is suitable to farming, especially along the Westwatch River and surrounding the Lake District. 


Mountainous, medium altitude. The majority of the population of this realm have settled in the milder lower reaches of the mountains, where seasons pass distinctly. People living along the northern coast opt for the more temperate shores of two large bays and one smaller one. 

Ice Realm

fantasy map eineria northern cerulis ice realm rebecca bapaye

High altitude, mountainous, high precipitation, bitterly cold. Only marginally affected by seasons. Eastern and southern sides of the ranges are significantly more habitable than the western and northern sides. People hailing from this kingdom have a natural immunity to extreme cold and most often live in the higher reaches of the mountains as opposed to the foothills.

Forest Realm

Forested, high precipitation, temperate. Seasonal changes are recognizable, but the white-barked trees of this forest do not shed their leaves even in winter. 


Sheltered from powerful easterly winds by a bay, the city-state of Stormfall rests upon rolling green hills and experiences frequent rainstorms. Mastery of the winds and tides from both shipwright and sailor over many generations has allowed for lucrative trade along the coasts of Cerulis.


Due to its magical population, the city-state of Novis suffers nothing so pedestrian as natural weather; climate within the technicolor walls is stabilized by magic. Visitors have reported that one can always smell the sea in the air.

Southern Cerulis

fantasy map eineria southern cerulis rebecca bapaye


In one region, a twin to Draserune: low altitude, dry, desert. Thousands of years ago, the part of Istrianor dominated by desert hosted the vast majority of Southern Cerulis’s farming, aided by the generous weather patterns created by Evra, the Goddess of Storms. But with the death of her brother, Garasil, Evra abandoned central Cerulis, until the land grew so dry it became untenable. 

However, Istrianor is varied in climate, with claims to the mountains bordering the rainforests of Eakkonor, arid grasslands in the rain shadow of those mountains, and tropical grasslands north of The Reach and west of the Aessaran Marshes. The savannas experience heavy precipitation in the summer and are extremely dry in the winter. The mountains are drier on the western side, though the eastern side is quite lush, wet, and ecologically diverse. The rivers that find their source in these mountains form the massive Mestaqar Lake.

The Reach

Mountainous in the west, with tropical rainforests in the east. The Reach’s mountains are wet, humid, and lush, with thousands of plant and animal species unique to the region. The rainforest is equally diverse, and among its many tropical species are some with cousins in Northern Cerulis: wetland stags, jungle bears, sea wolves, and colorful raptors.


High precipitation, low altitude, tropical rainforest. Humid, verdant. Like The Reach, Eakkonor boasts a number of unique tropical species, as well as a few with cousins in Northern Cerulis: wetland stags, jungle bears, sea wolves, and colorful raptors.

Aessaran Marshes

A wet, humid, flooded realm mostly navigated by punts. Aessarans primarily live in stilt houses. Deepwater rice is grown in this region and exported to the rest of Cerulis. 


The rainforest of Sutarial is considered the most traversable of all those in Southern Cerulis, as the Igramar River provides a highway of sorts through the center of the forest all the way to the coast. The Sutars pride themselves on their river- and seafaring abilities and rarely navigate the thick heart of the jungle, preferring to travel the river or sail the coasts. 

Garasil’s Fist

No current data; islands are considered uninhabitable. Map renditions are estimated based on the shape of the formation before its destruction by an old god. Strong winds defying logical direction prevent landing, and many ships running trade routes nearby report odd happenings when skirting the maelstrom—if the memories of crew remain intact at all. 

Stormborne Isle

Undying thunderstorms (a god-driven phenomenon) create a cold, wet pocket climate within the otherwise warm and balmy seas south of the tropical regions of Cerulis. In lore rejected by the Temple of Xidring, natives to Stormborne Isle and the storms “are one”; the stormborne are said to have been carried to the shores of Stormborne Isle by violent waves caused by Evra, Goddess of Storms, who created ceaseless tempests in grief over her brother’s death (purportedly occurring on or near Stormborne Isle).

Pantheons of Cerulis

Information summarized on 15th Summer 6310 EC from Gods of Cerulis by Khalil Shahin, held in the Scholar’s Library at the Emperor’s University in Arramas, Iotorath.


Goddess of creation, life, and nature. Mother of the old gods, patron of druids. She gifted magic to mortals at the behest of lesser gods and indirectly influences druids to this day through ancestor trees.

The Old Gods

Texts from the Temple of the Old Gods in the Snowlands—a religion that endures valiantly in the widely secular North—speak of twelve gods born of Eineria and appointed to oversee the humans she spread across the planet bearing her name. These gods were generous but fickle, as likely to help a mortal as they were to hurt—save for Dythar, God of War, whose distaste for humans ran so deep that it alienated him from some of the other gods.

Unable to reveal their true forms on the mortal plane, the old gods assumed a variety of appearances and genders when interacting with mortals, which some ancient historians posit to be paramount to the general attitude of egalitarianism found throughout Cerulis. Generally, an old god was labeled “God” or “Goddess” according to the god’s more commonly recorded gender during encounters with humans, and those dichotomous labels persisted in part because of the old gods’ disinterest in how humans identified them.

Not all of the old gods were “known entities,” but some of their notable actions are listed here.

  • The Voidmancer, God of Death, Pestilence, and the Void
    • The Voidmancer smashed the kingdom now known as the Dying Isles into the sea, creating a network of islands full of eerie floating mountains and bioluminescent plant life. Before the shattering, texts described the realm as an expanse of grasslands and mountains fully connected to Cerulis, south of the Whispering Peaks and west of Draserune. The Voidmancer’s wrath in this instance was stirred not by humans, but by the Order of Necromancers, sorcerers who found their way to Cerulis long before fire priests. The necromancers had grown arrogant and prideful of their mastery of death, which the Voidmancer considered to be his sole purview; thus, he punished them.
  • Ketuna, Goddess of Time, Endings, and Beginnings
  • Ilin, Goddess of Seasons and Change
  • Evra, Goddess of Storms
    • Evra fashioned the never-ending thunderstorms mantling Stormborne Isle out of grief for her twin brother, Garasil, who was cut down by the Voidmancer. The Wastelands, Draserune, and the deserts of northern Istrianor are considered to be other geographical consequences of her grief, for ancient historians note that the areas were once rich in farmland.
  • Fadim, God of Law and Justice
  • Phimos, God of Chaos, Tricks, Chance, and Deceit
    • Eineria was forced to create the Ice Realm as a barrier to Phimos’s scorched-earth campaign against forests in the early days of Cerulis. Sources conflict on the reason for this hatred.
  • Atia, Goddess of Knowledge, Wisdom, and Judgement
  • Dythar, God of War
    • Murderous more often than not, Dythar was considered an ill omen on the battlefield, according to numerous ancient texts. Survivors too injured to flee the field of battle after a conflict preferred the embrace of the Voidmancer over a death at Dythar’s hands.
  • Garasil, God of Water, Seas, Creativity, and Imagination
    • Garasil, twin brother of Evra, Goddess of Storms, created the maelstrom in the Bay of Southern Cerulis as punishment for traders who, he thought, were getting too conceited about their seafaring abilities. This action incurred the wrath of the Voidmancer, who felt the souls of the traders were his for the reaping, and killed Garasil in a fit of temper. It is of note that Garasil and the Voidmancer often vied for the affections of the same goddess, Vituna, who bore them both children.
  • Qhimir, God of Fire, Suns, Pleasure, and Beauty
    • Like Garasil and Evra, Qhimir and Vituna were twin siblings.
  • Vituna, Goddess of Air, Moons, Dreams, and Stars
  • Cephy, Goddess of Earth, Soil, Health, and Healing

Lesser Gods (Children of the Old Gods; Mage Gods)

The old gods were prolific procreators. There are hundreds of lesser gods, some of whom likely had little to no contact with mortals and thus faded from recollection or were never chronicled at all.

A number of mage texts include a pantheon of gods from the now-defunct mage religion (brought to Cerulis from the Far East), but names, genders, and roles of these gods were often contradictory from one writing to the next. Few gods were listed in more than one place with similar names and attributes, although those that were are mentioned here.

It’s generally agreed that all the gods, save Eineria, have eschewed interfering with the mortal plane in what is considered the modern era (post year 4000 by the Ice Realm Calendar, post year 2913 by the Empire Calendar).

  • Kione, Goddess of Night and Day
  • Atos, God of Death, Souls, and the Void
  • Eslir, God of Endings and Beginnings
  • Bivagi, Goddess of Chance
  • Vodall, God of Judgement
  • Minja, Goddess of Disease and Pestilence
  • Aorr, God of Stars
  • Rhanir, God of Virtues
  • Zephina, Goddess of Dreams
  • Isarus, God of Winter
  • Kyn, Goddess of Summer
  • Nebin, Goddess of Spring
  • Dinmos, God of Autumn
  • Imorr, God of Trade and Professions
  • Oldir, God of Flames
  • Cotar, God of Health and Healing
  • Resis, God of the Hearth
  • Godira, Goddess of Pleasure and Fertility
  • Itlo, God of Love and Beauty
  • Sha, Goddess of the Hunt
  • Firus, God of Wisdom
  • Phedana, Goddess of Creativity and Imagination
  • Istrix, Goddess of Wine and Spirits