Climates of Cerulis

Information summarized on 58th Autumn 5938 EC from Our Continent: Climates, Geography, Ecology by Nourane Wasem, held in the Scholar’s Library at the Emperor’s University in Arramas, Iotorath.

  • Snowlands
    • High altitude, mountainous, snowy, cold. Only marginally affected by seasons (even summer has snow flurries). The capital, Fahethyr, is more temperate than other towns because of its proximity to the western sea, but temperate to the snowborn is on another level from what many might understand. Similarly, The Vale region of the Snowlands does not get as bitterly cold as the settlements in the mountains, but Cerulians from the lowlands would not find it habitable.
  • Iotorath
    • Low altitude with warm, humid summers and mild winters. The realm has some small forests of nightbark trees (black with sanguine leaves) but is mostly grassland, including the mysterious magical phenomenon of the White Grass Plains. Areas outside the White Grass Plains are suitable to farming.
  • Whispering Peaks
    • Mountainous, high altitude, medium precipitation, cold. In the lower parts of the range, where the majority of citizens live, it’s possible to differentiate seasons more starkly than in a place like the Snowlands.
  • Dying Isles
    • Once a combination of grassland like Iotorath and mountains like the Whispering Peaks, the Dying Isles was shattered into a network of islands by an old god. Climate patterns are now unpredictable, and the islands house strange phenomena such as bioluminescent plant life and mountains that float in midair.
  • Draserune
    • Low altitude, dry, desert. Thousands of years ago, Draserune hosted the vast majority of Northern Cerulis’s farming, aided by the generous weather patterns created by Evra, Goddess of Storms. But with the death of her brother, Garasil, Evra in grief abandoned central Cerulis, until the land grew so dry it became untenable. Humans adapted as the realm turned to an ocean of sand dunes buffeted by powerful winds.
  • Ucconia
    • Low altitude grasslands with warm, humid summers and mild winters. Most of the realm is suitable to farming, especially along the Westwatch River and surrounding the Lake District. 
  • Aeglivar
    • Mountainous, medium altitude. The majority of the population of this realm have settled in the milder lower reaches of the mountains, where seasons pass distinctly. People living along the northern coast opt for the more temperate shores of two large bays and one smaller one. 
  • Ice Realm
    • High altitude, mountainous, high precipitation, bitterly cold. Only marginally affected by seasons. Eastern and southern sides of the ranges are significantly more habitable than the western and northern sides. People hailing from this kingdom have a natural immunity to extreme cold and most often live in the higher reaches of the mountains as opposed to the foothills.
  • Forest Realm
    • Forested, high precipitation, temperate. Seasonal changes are recognizable, but the white-barked trees of this forest do not shed their leaves even in winter. 
  • Stormfall
    • Sheltered from powerful easterly winds by a bay, the city-state of Stormfall rests upon rolling green hills and experiences frequent rainstorms. Mastery of the winds and tides from both shipwright and sailor over many generations has allowed for lucrative trade along the coasts of Cerulis.
  • Novis
    • Due to its magical population, the city-state of Novis suffers nothing so pedestrian as natural weather; climate within the technicolor walls is stabilized by magic. Visitors have reported that one can always smell the sea in the air.
  • Istrianor
    • In one region, a twin to Draserune: low altitude, dry, desert. Thousands of years ago, the part of Istrianor dominated by desert hosted the vast majority of Southern Cerulis’s farming, aided by the generous weather patterns created by Evra, the Goddess of Storms. But with the death of her brother, Garasil, Evra abandoned central Cerulis, until the land grew so dry it became untenable. 
    • However, Istrianor is varied in climate, with claims to the mountains bordering the rainforests of Eakkonor, arid grasslands in the rain shadow of those mountains, and tropical grasslands north of The Reach and west of the Aessaran Marshes. The savannas experience heavy precipitation in the summer and are extremely dry in the winter. The mountains are drier on the western side, though the eastern side is quite lush, wet, and ecologically diverse. The rivers that find their source in these mountains form the massive Mestaqar Lake.
  • The Reach
    • Mountainous in the west, with tropical rainforests in the east. The Reach’s mountains are wet, humid, and lush, with thousands of plant and animal species unique to the region. The rainforest is equally diverse, and among its many tropical species are some with cousins in Northern Cerulis: wetland stags, jungle bears, sea wolves, and colorful raptors.
  • Eakkonor
    • High precipitation, low altitude, tropical rainforest. Humid, verdant. Like The Reach, Eakkonor boasts a number of unique tropical species, as well as a few with cousins in Northern Cerulis: wetland stags, jungle bears, sea wolves, and colorful raptors.
  • Aessaran Marshes
    • A wet, humid, flooded realm mostly navigated by punts. Aessarans primarily live in stilt houses. Deepwater rice is grown in this region and exported to the rest of Cerulis. 
  • Sutarial
    • The rainforest of Sutarial is considered the most traversable of all those in Southern Cerulis, as the Igramar River provides a highway of sorts through the center of the forest all the way to the coast. The Sutars pride themselves on their river- and seafaring abilities and rarely navigate the thick heart of the jungle, preferring to travel the river or sail the coasts. 
  • Garasil’s Fist
    • No current data; islands are considered uninhabitable. Map renditions are estimated based on the shape of the formation before its destruction by an old god. Strong winds defying logical direction prevent landing, and many ships running trade routes nearby report odd happenings when skirting the maelstrom—if the memories of crew remain intact at all. 
  • Stormborne Isle
    • Undying thunderstorms (a god-driven phenomenon) create a cold, wet pocket climate within the otherwise warm and balmy seas south of the tropical regions of Cerulis. In lore rejected by the Temple of Xidring, natives to Stormborne Isle and the storms “are one”; the stormborne are said to have been carried to the shores of Stormborne Isle by violent waves caused by Evra, Goddess of Storms, who created ceaseless tempests in grief over her brother’s death (purportedly occurring on or near Stormborne Isle).

One thought on “Climates of Cerulis

  1. I now know where I want to go on vacation. My imagination wants to know who lives in the jungles of Sutarial; of course, my feet are already protesting the ensuing jungle rot but golly, there are treasures to be found in plant and animal life, maybe even some crumbling temples from Peoples Past.

    Delightful. Tantalizing. Of course, I only want more. Thank you! Gluttonous

    Like

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